Need for Conquest is a turn-based strategy game with a very simple objective – to capture all enemy territories on a map and achieve global domination. If you like RISK® style games but you want to enjoy the freedom of procedurally generated maps and level editor, this game is for you. Ah, and there is no risk of in-game payments 😉 You pay once and it’s all yours with all future updates – fair and square. Each of those maps can be customised by a user in a built-in map editor (Video Tutorial for Map Editor). The number of procedurally generated maps is practically countless. They are not precomputed but generated at a runtime on the player’s machine. For all practical purposes each one of them is unique. To give the player the ability to save them or modify if needed the most recently generated map is available in a built-in map editor under Default > Procedurally Generated. In Need for Conquest each turn has 3 phases: draft, attack and move. You can draft your armies into territories, launch an attack from a chosen territory to the enemy territory and move your armies from one of your territories to the other. If you are not sure what to do during a given phase, press the “?” button to read the help info. For each territory, there might be assigned a certain number of coins and stones – you can modify it if you wish in our map editor. Total number of coins tells how many armies you can draft at each round. Total number of stones decides the armour of your armies when defending your territories. In Need for Conquest, you can play against advanced AI (up to 11 computer opponents). Up to date, you can choose from 3 levels of difficulty (Monkey AI, Colonel AI and Marshal AI). You can also play against human opponents on the same PC.
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